Complete Day-Night Blending system for Unity, integrated with Day-Night Skybox, Post Processing Volumes, URP Emissive Materials, Baked Lightmaps and custom fog & cloud shaders, to offer comprehensive Time of Day Profiles
Support Addressables for more optimized runtime loading
Support Static and Non-Static Meshes
Scriptable Object based lighting profiles
Configurable day-night states and transition curves
Editor Tools to switch time-of-day states easily for debugging
Motivation
Built to overcome the limitations of Unity 6 Lighting Scenarios which only switch lightbake profiles with no support to skybox, emission values, post processing